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That's not to say you gain nothing from those many farms you made only to die off when winter came around as your farms sat uselessly producing nothing. Don't Starve has a rogue-like death structure whereby if you die that's it for that run and you'll have to start from the beginning all over again.
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Selecting one specific item to pick up from a pile on the ground can take more work and trial and error than it probably should, and sometimes I would attack something that was not my intended target during a heated battle.Įven with all those complications Don't Starve can become quite the addiction, but I think that comes down to how much you enjoy either the beginning or the end game.
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There are also some control difficulties that come with the switch from PC to console. Crafting options are pretty expansive, but once the possibilities open up, the use of pictures for determining the necessary materials becomes a bit cumbersome and you may have to resort to using the wiki in order to decipher what is needed for a particular item. Once you've scouted out a decent place to make a permanent home it's time to delve into the depths of what Don't Starve has to offer. If you don't feel like dealing with all that you can completely turn off wolves, winter, and even night to create a game with fewer complications, but Don't Starve definitely loses a bit of its charm without them. This, combined with the difficulties that come with living through the more sparse winter, can easily kill someone who isn't specifically preparing for them. Part of the challenge of Don't Starve is that the game will throw a pack of wolves at the player every once in a while to keep them from resting on their laurels. This helps to change what can be a frustrating game that kills you off just when you're starting to get yourself situated into something more your personally paced. When you start up a new game you can customize quite a bit about the world, including the chances of coming across certain mobs, the size of the world itself, the length of the day, and the length of summer and winter. Basic crafting is simple to grasp and understand, with pictures used for ingredients that are easily distinguished.Īfter these basics were covered I started to explore and find out just how much this world has to offer. It's important that these are your first two priorities because the things that'll kill you the most quickly are the creatures in the darkness and the far less glamorous death from malnutrition. At first I made do just gathering whatever food I could and materials to make a fire each night. He has absolutely no belongings to his name. The player controls a gentleman scientist who is tempted by forbidden knowledge and teleported to an unknown world filled with strange creatures and a foreboding presence in the darkness. Or Go Insane and Let the Shadows Take you to be more accurate but that would start to rival Super Sonic Acrobatic Rocket Powered Battle Cars for length and complexity. That title could probably be amended to Don't Starve.
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The main goal of the game can be gleaned directly from the title: Don't Starve. By Karl Koebke, posted on 17 January 2014 / 6,937 Viewsĭon't Starve is a game that initially seems obvious and repetitive but as you continue to play you'll find more layers of complexity than you ever could have imagined.